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ARCH 177
COMPUTER GRAPHICS, IMAGE PROCESSING AND VISION
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Structure,
Organization and Instability: Simulation Laboratory
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Professor Pablo Lorenzo Eiroa
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Using
the city as an architecture laboratory, we experimented with landscape-urban
strategies for the artificial ground defined by Cooper Union buildings,
including Cooper Square and other urban archipelagos, through analog and
digital strategies of description. The various processes of instability that
affect the structure of the city were used to inform space through mapping,
testing and searching for latent opportunities to acquire specific material
to work with. These issues were studied with physical on-field experiments
(immediacy), precise hand sketches (materiality, intuition), Photoshop
(manipulation), AutoCAD (vectorial), Rhino (section-precise, static
construction: striated) and MAYA software (dynamic-anexact,
time-based construction: smooth).
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Many steps
were studied: First, architecture latencies in the city were analyzed with
precise hand line drawings: site mappings and descriptions of possible
material effects of acting forces, were digitally manipulated to inform
computer vectors (analog to digital). Second, projecting a
territorialization of the site to reveal implicit structure
relationships and then projecting diagrams by transferring information from
one program to the other (digital-digital). Third, motivating the stability
of this structure to inform difference using and manipulating previous
information (digital as analog). Fourth, thinking of time strategies,
studying techniques for the output of digital information (digital to
physical): which in this case is an animation.
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Contemporary
domination of the digital medium does not rely solely on the expertise of
the latest program, but implies a personalized analogical strategy to cut
through standardization. The course did not focus only in resolving a
problem, but in generating an interesting problem: Algorithms
(if…then…loop: array of non-critical solutions; or the computer logos)
were substituted by analog strategies that consist of layering information
developing interfaces between architecture problems and computer
software. In a structure, each component is related with the other, and with
the totality. Surface writing, that is to index difference by accumulating
transformations on a matrix, was studied as an iconographic medium to
visually program a different kind of analogically produced,
materially informed architecture based algorithm. Part / whole
relationship is understood in terms of layering architecture codes.
Perspective and representation are also resisted to encourage a more
indexical, accumulative, construction of form (topology) to
focus on its architecture performance.
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